Sapphiron:
Phase 1 (land):
Generally, Sapphiron has a HUGE aggro radius and hit box.
Make sure that when entering the fight that noone stands in front of him at any time, or else you will be cleaved.
Melee move to the right side of Sapphiron and attack.
Things you have to watch out for:
Cleave and Tailwhip: Stand on his side.
Blizzard: make sure you have spell detail up so you can recognize where the blizzard is. You will be killed if you don't move out fast enough.
Drain Life: Can be decursed
Keep frost resistance up.
It will help.
Phase 2 (air):
Periodically, Sapphiron will fly into the air, knocking melee back. What happens is that everyone needs to spread out, for he will Iceblock 2 people (more for 25 man)
Make sure everyone is spread out to reduce the damage taken.
Everyone then needs to make sure they are situated behind the iceblock (the iceblock in between the middle of the room and the player.)
If you don't stand behind it, you WILL DIE.
After the aoe blast occurs, everyone can move back to the center and the iceblocks will be broken. This is where raid heals needs to go up.
Land Phase then occurs.
Kel'Thuzad:
Final Boss
stability and longevity
Everyone moves into the middle of the room. Adds spawn on the sides.
Control the adds. make sure the skeletons die.
Move Kel to about the center of green circle.
Finish off mobs in about 10-15 sec.
Boss:
Frostbolts: interruptable
spread out raid.
Ice block:
back left player
does 100-120% damage, heal or will die.
when hits tar. w/ ice block it hits surrounding people.
keep everyone away from tank so he is not ice blocked
one tank for 10 man.
aoe frostbolt
set up rotation for interrupts
Void zones: they kill
at about 40% health, adds start coming (spiders)
tankable by offtank. don't kill them, not worth it, too long.
burn burn burn Kel.
Good luck all!
Thursday, December 4, 2008
Spider Wing
Anub'rekhan:
positioning and movement very important.
starts at one endtank at green drapes.
kiting path around the edge
speed on boots can help, to get away more quickly
adds come out of green curtain;
uses impale on random person; throw up in air. heals plz.
offtank gets on them
all dps on crypt fiends.
locust swarm run! kite around. does silence.
healers stay away and run right across to other side.
crypt fiends: stacking poison dot every 10 sec.
clearable
after 5 or 6 debuffs stun. then another stun. will go away.
scarabs: from corpses of crypt fiends AND people.
keep ppl topped off.
get crypt fiends down btwn 20-30
Grand Widow Faerlina:
offtank starts fight rushing in and grabbing the four marked adds.
MT taunts boss
OT tanks adds on platform.
MT kites boss around the room.
Rain of Fire- moves randomly around the room. move out of it.
Poison Bolt Volley
Dot; hits some of the party. HEALZ
every min, boss frenzies. dam increased.
one of the adds needs to be killed FAST.
mark adds. watch kill order. before frenzy, burn one up to 5%.
adds cast fireballs- spell reflectable
after last add, burn fast.
Maexxna:
series of 40 second timers
keep on the left side of the room on webs
face away from raid, as she does cone damage.
about 20 sec. in. she webs someone in a caccoon.
break it.
30 sec in:
adds right beneath to take by offtank.
if ot wrapped, just take care.
incapacitates everyone after 40 seconds.
lasts for 4 sec in 10 man.
this happens every 40 seconds
every 40 seconds after the first the adds come.
every 40 seconds after the first, the individual web wrap.
Poison take off tank: decreases healing by 75% in 10man. get it off!
at 30% enrage. 50% additional damage in 10 man.
If the tank has been webwrapped once and the cooldowns are off, have the offtank come in anticipating the second web wrap on the tank. and taunt.
positioning and movement very important.
starts at one endtank at green drapes.
kiting path around the edge
speed on boots can help, to get away more quickly
adds come out of green curtain;
uses impale on random person; throw up in air. heals plz.
offtank gets on them
all dps on crypt fiends.
locust swarm run! kite around. does silence.
healers stay away and run right across to other side.
crypt fiends: stacking poison dot every 10 sec.
clearable
after 5 or 6 debuffs stun. then another stun. will go away.
scarabs: from corpses of crypt fiends AND people.
keep ppl topped off.
get crypt fiends down btwn 20-30
Grand Widow Faerlina:
offtank starts fight rushing in and grabbing the four marked adds.
MT taunts boss
OT tanks adds on platform.
MT kites boss around the room.
Rain of Fire- moves randomly around the room. move out of it.
Poison Bolt Volley
Dot; hits some of the party. HEALZ
every min, boss frenzies. dam increased.
one of the adds needs to be killed FAST.
mark adds. watch kill order. before frenzy, burn one up to 5%.
adds cast fireballs- spell reflectable
after last add, burn fast.
Maexxna:
series of 40 second timers
keep on the left side of the room on webs
face away from raid, as she does cone damage.
about 20 sec. in. she webs someone in a caccoon.
break it.
30 sec in:
adds right beneath to take by offtank.
if ot wrapped, just take care.
incapacitates everyone after 40 seconds.
lasts for 4 sec in 10 man.
this happens every 40 seconds
every 40 seconds after the first the adds come.
every 40 seconds after the first, the individual web wrap.
Poison take off tank: decreases healing by 75% in 10man. get it off!
at 30% enrage. 50% additional damage in 10 man.
If the tank has been webwrapped once and the cooldowns are off, have the offtank come in anticipating the second web wrap on the tank. and taunt.
Death Knight Wing
DK wing:
Instructor Razuvious
Mind control orbs: mc understudies
disrupting shout: aoe dam. 7k or so; every 15 sec
single target jagged knife: 2k/sec. for 5 seconds and 5k initial
heal through it!!
Unbalancing studies: Inflicts 350% weapon damage and leaves the target unbalanced, reducing defense skill 100 for 6 sec. This will hit plate for about 105,000. Only hits Deathknight Understudies
DK understudies: (by the 2 tanks)
use orbs bone barrier; 6; taunt; when half way off cooldown other person uses bonebarrier and use blood strike;
dismiss understudy;
right click again. don't double click.
Gothik the Harvester:
Living side
get trainees. respawning 10-20 sec.
whirlwind. easy
unrelenting dk:
intercept; 3 sec stun
shadow mark; whirlwind
burn unrelenting rider;
aoe: shadowbolt volley and unholy aura
Death side
Whenever a living mob is slain on the live side its spirit will transfer to the undead side and spawn a corresponding undead mob there. Unrelenting Riders will spawn both a Spectral Rider and a Spectral Horse.
5 on each side;
Spectral Trainee
Arcane Explosion
Spectral DK
Whirlwind
Spectral Rider
Unholy aura; drain life;
Spectral HOrse:
Stomp
Phase 2:
gate closes
He ports between sides.
shadow bolt; not able to be reflected.
many strats.
when p2 starts you can tank him on the light side.
when he switches to undead side in 10 seconds, you can
rush over to undead side and kill him there.
or you can take it when he switches back and forth and down him that way
Four Horsemen
Positioning: four horsemen. pull in mid and they move to the 4 corners of the room
each do auras; produce marks; stacking debuff
constantly moving to avoid stacking too high.
resetting; move out of aura and move into aura of another horseman
debuff goes off after 25 sec
first mark after 12 sec.
no damage
second mark- 24 sec
500 dam
third- 36;
1500 dam; don't go higher than this.
fourth
4000 dam
fifth
12,500
sixth
20,000. it's a wipe...
abilities
front left: Thane Korth'azz
meteor. tight in to dissipate damage.
tank, one heals and all dps.
aoe
back left: Lady Blaumeux
can charge. switch. all range. after 3 marks move back.
void zones and shadow bolts.
wont move at all.
back right: Sir Zeliek
holy wrath: chain lightning. dont get too close
front right: Baron Rivendare
one healer.
thane korthazz
tank; 1 heal; all dps;
keep just one healer on the Baron. until switch explained below
he does aoe damage. just attack until 3 marks.
WATCH THE MARKS. when up to 3, switch. Go to the Baron. all range on him. the 3 stack will go away after about 25 sec I think. a new will start.
baron does one target damage. easy to heal through.
stacking debuff. after 3rd mark. switch back.
in the back.
ret pally/boomkin and switch back and forth between Lady and Sir
ret pally back right
boomkin back left
every 3 marks, switch;
same time.
move back to attack sir z...
as 3rd stack, switch again; just heal through until the front two horsemen are down.
then, just move to each boss and switch back and forth accordingly. make sure someone is tanking the other boss who does not have the stack. when the 3rd is down, just have the previous attacker move away, he/she is done. move to the middle as to avoid mark
Instructor Razuvious
Mind control orbs: mc understudies
disrupting shout: aoe dam. 7k or so; every 15 sec
single target jagged knife: 2k/sec. for 5 seconds and 5k initial
heal through it!!
Unbalancing studies: Inflicts 350% weapon damage and leaves the target unbalanced, reducing defense skill 100 for 6 sec. This will hit plate for about 105,000. Only hits Deathknight Understudies
DK understudies: (by the 2 tanks)
use orbs bone barrier; 6; taunt; when half way off cooldown other person uses bonebarrier and use blood strike;
dismiss understudy;
right click again. don't double click.
Gothik the Harvester:
Living side
get trainees. respawning 10-20 sec.
whirlwind. easy
unrelenting dk:
intercept; 3 sec stun
shadow mark; whirlwind
burn unrelenting rider;
aoe: shadowbolt volley and unholy aura
Death side
Whenever a living mob is slain on the live side its spirit will transfer to the undead side and spawn a corresponding undead mob there. Unrelenting Riders will spawn both a Spectral Rider and a Spectral Horse.
5 on each side;
Spectral Trainee
Arcane Explosion
Spectral DK
Whirlwind
Spectral Rider
Unholy aura; drain life;
Spectral HOrse:
Stomp
Phase 2:
gate closes
He ports between sides.
shadow bolt; not able to be reflected.
many strats.
when p2 starts you can tank him on the light side.
when he switches to undead side in 10 seconds, you can
rush over to undead side and kill him there.
or you can take it when he switches back and forth and down him that way
Four Horsemen
Positioning: four horsemen. pull in mid and they move to the 4 corners of the room
each do auras; produce marks; stacking debuff
constantly moving to avoid stacking too high.
resetting; move out of aura and move into aura of another horseman
debuff goes off after 25 sec
first mark after 12 sec.
no damage
second mark- 24 sec
500 dam
third- 36;
1500 dam; don't go higher than this.
fourth
4000 dam
fifth
12,500
sixth
20,000. it's a wipe...
abilities
front left: Thane Korth'azz
meteor. tight in to dissipate damage.
tank, one heals and all dps.
aoe
back left: Lady Blaumeux
can charge. switch. all range. after 3 marks move back.
void zones and shadow bolts.
wont move at all.
back right: Sir Zeliek
holy wrath: chain lightning. dont get too close
front right: Baron Rivendare
one healer.
thane korthazz
tank; 1 heal; all dps;
keep just one healer on the Baron. until switch explained below
he does aoe damage. just attack until 3 marks.
WATCH THE MARKS. when up to 3, switch. Go to the Baron. all range on him. the 3 stack will go away after about 25 sec I think. a new will start.
baron does one target damage. easy to heal through.
stacking debuff. after 3rd mark. switch back.
in the back.
ret pally/boomkin and switch back and forth between Lady and Sir
ret pally back right
boomkin back left
every 3 marks, switch;
same time.
move back to attack sir z...
as 3rd stack, switch again; just heal through until the front two horsemen are down.
then, just move to each boss and switch back and forth accordingly. make sure someone is tanking the other boss who does not have the stack. when the 3rd is down, just have the previous attacker move away, he/she is done. move to the middle as to avoid mark
Plague Wing
Plague Quarter:
Noth:
Lots of deadly spells and such
8,440,000 hp
Phase One:
elite adds- 100k health. tanked by offtank. take down.
Noth abilities and strat:
dot and big deeps.
Curse of the Plaguebringer:
curses 10 random people. must be decursed within 10 sec. for 10man can be healed through instead but for 25 man MUST decurse.
Wrath of the Plaguebringer:
for every missed curse everyone within 30 yds suffer 5.5-6.4k and 3.1-3.8 every 2 sec for 10 sec.
Occasionally he will do a Blink.
Blink: AGGRO WIPE; just have tank charge. he doesn't move far away.
cooldown 25 sec
Cripple(25 man): every time he blinks; AoE slows movement 50% attack speed 100% and reduces strength 50%
Berserk- 1000% damage inc. after 3 skeleton phases. get him down before this happens.
Phase Two:
every 110 sec teleports to a balcony and have to fight waves of skeletons. lasts 70 sec. then goes back to second Phase One, then 2nd skeleton phase, then 3rd Phase One, then 3rd skeleton phase, then Beserk.
Heigan: after Noth
movement is critical
field split up in four parts: platform, quarters 1,2,3,4
quarter 1 is the area between the entrance and the platform about.
quarter 2 is a bit more into the area with cracks
quarter 3 is a bit more into it.
quarter 4 is almost the other side.
the boss must be tanked while moving, avoiding the areas of damage that show up quarter by quarter
starts at quarter 1
quarter 2. stay at quarter 1 and watch poison field
as it goes up to q3, move to q2.
as it goes up to q4, move to q3.
... move to quarter 4 after it dies.
Note: make sure not to go too too far out, or you'll get hit by the damage if you dont make it.
Immediately:
move back to q3 when it goes away.
move back to q2 after that goes away, and so forth
back to q1.
back to 2. then to 3
move back to position one.
He will at some point, port to the platform in the middle. healers that may have stationed on the platform to avoid the damage MUST move off and run along the cycle or else the boss will do lots and lots of damage.
Go the cycle and just go through it. you can't attack the boss.
the cycle goes really really fast
Decrepid fever. reduces max health and does dot.
Just get him down that way. Don't worry too much. just don't stand in THE POISON DAMAGE THING!!
Loatheb: after Heigan
2 primary abilities:
Deathbloom: everyone every 30 sec.
400 dps; and 1.5k.
Inevitable doom every 30 sec
4k shadow dam. after 10 sec
after 5 min inevitable doom every 15 sec
summons fugal creep. they low hp and slowly move towards him
alows 5 party members within 10 yds to receive buff. increases crit chance by 50%
necrotic aura ev 21 sec prevents all healing for 17 sec. healers have 4 sec to hot the heck up!
w/ holy pally and holy priest
pally focused on tank and priest used
Circle of Healing
heals can dps also
mid of room
time to kill fungal spores
Noth:
Lots of deadly spells and such
8,440,000 hp
Phase One:
elite adds- 100k health. tanked by offtank. take down.
Noth abilities and strat:
dot and big deeps.
Curse of the Plaguebringer:
curses 10 random people. must be decursed within 10 sec. for 10man can be healed through instead but for 25 man MUST decurse.
Wrath of the Plaguebringer:
for every missed curse everyone within 30 yds suffer 5.5-6.4k and 3.1-3.8 every 2 sec for 10 sec.
Occasionally he will do a Blink.
Blink: AGGRO WIPE; just have tank charge. he doesn't move far away.
cooldown 25 sec
Cripple(25 man): every time he blinks; AoE slows movement 50% attack speed 100% and reduces strength 50%
Berserk- 1000% damage inc. after 3 skeleton phases. get him down before this happens.
Phase Two:
every 110 sec teleports to a balcony and have to fight waves of skeletons. lasts 70 sec. then goes back to second Phase One, then 2nd skeleton phase, then 3rd Phase One, then 3rd skeleton phase, then Beserk.
Heigan: after Noth
movement is critical
field split up in four parts: platform, quarters 1,2,3,4
quarter 1 is the area between the entrance and the platform about.
quarter 2 is a bit more into the area with cracks
quarter 3 is a bit more into it.
quarter 4 is almost the other side.
the boss must be tanked while moving, avoiding the areas of damage that show up quarter by quarter
starts at quarter 1
quarter 2. stay at quarter 1 and watch poison field
as it goes up to q3, move to q2.
as it goes up to q4, move to q3.
... move to quarter 4 after it dies.
Note: make sure not to go too too far out, or you'll get hit by the damage if you dont make it.
Immediately:
move back to q3 when it goes away.
move back to q2 after that goes away, and so forth
back to q1.
back to 2. then to 3
move back to position one.
He will at some point, port to the platform in the middle. healers that may have stationed on the platform to avoid the damage MUST move off and run along the cycle or else the boss will do lots and lots of damage.
Go the cycle and just go through it. you can't attack the boss.
the cycle goes really really fast
Decrepid fever. reduces max health and does dot.
Just get him down that way. Don't worry too much. just don't stand in THE POISON DAMAGE THING!!
Loatheb: after Heigan
2 primary abilities:
Deathbloom: everyone every 30 sec.
400 dps; and 1.5k.
Inevitable doom every 30 sec
4k shadow dam. after 10 sec
after 5 min inevitable doom every 15 sec
summons fugal creep. they low hp and slowly move towards him
alows 5 party members within 10 yds to receive buff. increases crit chance by 50%
necrotic aura ev 21 sec prevents all healing for 17 sec. healers have 4 sec to hot the heck up!
w/ holy pally and holy priest
pally focused on tank and priest used
Circle of Healing
heals can dps also
mid of room
time to kill fungal spores
Abomination Wing
Patchwerk:
get him down in 6 min
at 5% he enrages.
2 tanks; melee and hateful strikes
Replenishment makes things easier
easy fight
Grobbulus:
after Patchwerk
movement and positioning
kiting around the room
Poison Cloud:
underneath him. move away! expand and disappear.
move far away because of duration and expansion of cloud;
watch his right arm! it is the cue for a poison cloud
Mutating Injection:
Disease on one person.
DO NOT CLEANSE!
if you have it run away from the raid to somewhere and drop it (away from the around the room kite)
healers heal the person who has this. they take damage.
fallout slimes:
slime sprays.
when used. any player hit by it creates own slime thing.
offtank and dps get on extra slimes.
enrage timer: 12 min.
melee stay behind him to avoid slime sprays.
dont get in poison cloud
get away from mutating injection
kite around the room.
that's all need to know.
Pay attention and keep moving.
Gluth:
after Grobbulus
healing/kiting encounter
Zombie Chow:
500k health;
adds that spawn from the sewers
pick up and kite
healers in the middle.
Zombie chow abilities:
Infected Wound: increases phys. damage by 100 stacking infinitely!
they need to be kited not tanked. avoid all melee damage.
zombie chow kited to where heals are
poison damage.
get as far away from zombie chow
in the back
mortal wound on tank -10% heals
offtank to taunt when tank gets debuff
Decimate:
everyones health to 5%.
kill zombies!!!!!!!
zombie chow when hits you will do debuff that increases its dam. dont let him eat zombies
Thaddius:
Starts out with 2 minibosses on the sides on 2 platforms
Stalagg and Feugen need to stay on platform;
or they get damage buff;
easy process.
tanks being switched back and forth through the air
Stalagg and Feugen need to die within a few secs of each other
even balance of damage. kinda like the boss in Utgarde Keep.
only one healer for tank
over vent; make sure to know when the mobs go down.
jump over platform
Thaddeus:
WATCH DEBUFFS
debuff: (-) sign; negative polarity shift. be around people who have negative on the LEFT SIDE!
major damage increase buff
switching sides. depending on pos/neg
resto druid on the side. ideal spot right on the right side, so to be neutral.
reiteration:
LEFT NEG(-). RIGHT POS(+)
FOCUS ON DEBUFFS
25 man: you'll need to deal with more mobs if a 25 man.
get him down in 6 min
at 5% he enrages.
2 tanks; melee and hateful strikes
Replenishment makes things easier
easy fight
Grobbulus:
after Patchwerk
movement and positioning
kiting around the room
Poison Cloud:
underneath him. move away! expand and disappear.
move far away because of duration and expansion of cloud;
watch his right arm! it is the cue for a poison cloud
Mutating Injection:
Disease on one person.
DO NOT CLEANSE!
if you have it run away from the raid to somewhere and drop it (away from the around the room kite)
healers heal the person who has this. they take damage.
fallout slimes:
slime sprays.
when used. any player hit by it creates own slime thing.
offtank and dps get on extra slimes.
enrage timer: 12 min.
melee stay behind him to avoid slime sprays.
dont get in poison cloud
get away from mutating injection
kite around the room.
that's all need to know.
Pay attention and keep moving.
Gluth:
after Grobbulus
healing/kiting encounter
Zombie Chow:
500k health;
adds that spawn from the sewers
pick up and kite
healers in the middle.
Zombie chow abilities:
Infected Wound: increases phys. damage by 100 stacking infinitely!
they need to be kited not tanked. avoid all melee damage.
zombie chow kited to where heals are
poison damage.
get as far away from zombie chow
in the back
mortal wound on tank -10% heals
offtank to taunt when tank gets debuff
Decimate:
everyones health to 5%.
kill zombies!!!!!!!
zombie chow when hits you will do debuff that increases its dam. dont let him eat zombies
Thaddius:
Starts out with 2 minibosses on the sides on 2 platforms
Stalagg and Feugen need to stay on platform;
or they get damage buff;
easy process.
tanks being switched back and forth through the air
Stalagg and Feugen need to die within a few secs of each other
even balance of damage. kinda like the boss in Utgarde Keep.
only one healer for tank
over vent; make sure to know when the mobs go down.
jump over platform
Thaddeus:
WATCH DEBUFFS
debuff: (-) sign; negative polarity shift. be around people who have negative on the LEFT SIDE!
major damage increase buff
switching sides. depending on pos/neg
resto druid on the side. ideal spot right on the right side, so to be neutral.
reiteration:
LEFT NEG(-). RIGHT POS(+)
FOCUS ON DEBUFFS
25 man: you'll need to deal with more mobs if a 25 man.
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