Thursday, December 4, 2008

Final Two Bosses

Sapphiron:
Phase 1 (land):
Generally, Sapphiron has a HUGE aggro radius and hit box.
Make sure that when entering the fight that noone stands in front of him at any time, or else you will be cleaved.
Melee move to the right side of Sapphiron and attack.
Things you have to watch out for:
Cleave and Tailwhip: Stand on his side.
Blizzard: make sure you have spell detail up so you can recognize where the blizzard is. You will be killed if you don't move out fast enough.
Drain Life: Can be decursed
Keep frost resistance up.
It will help.

Phase 2 (air):
Periodically, Sapphiron will fly into the air, knocking melee back. What happens is that everyone needs to spread out, for he will Iceblock 2 people (more for 25 man)
Make sure everyone is spread out to reduce the damage taken.
Everyone then needs to make sure they are situated behind the iceblock (the iceblock in between the middle of the room and the player.)
If you don't stand behind it, you WILL DIE.
After the aoe blast occurs, everyone can move back to the center and the iceblocks will be broken. This is where raid heals needs to go up.

Land Phase then occurs.


Kel'Thuzad:
Final Boss
stability and longevity

Everyone moves into the middle of the room. Adds spawn on the sides.

Control the adds. make sure the skeletons die.
Move Kel to about the center of green circle.
Finish off mobs in about 10-15 sec.
Boss:
Frostbolts: interruptable
spread out raid.
Ice block:
back left player
does 100-120% damage, heal or will die.
when hits tar. w/ ice block it hits surrounding people.
keep everyone away from tank so he is not ice blocked
one tank for 10 man.
aoe frostbolt
set up rotation for interrupts
Void zones: they kill
at about 40% health, adds start coming (spiders)
tankable by offtank. don't kill them, not worth it, too long.
burn burn burn Kel.
Good luck all!

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